B.Eng. - Software Engineering
Fluent in English, French
Fluent in English, French
Experience
Senior Software Developer - Chrome
2015 - present
Google
Individual contributor and Technical Lead on several Chrome Browser projects
Chrome Resource Management - Individual Contributor
- Designed, implemented, and shipped the non-UI components of Chrome's Memory and Battery Saver Modes
- Implemented and measured power related optimizations
- Designed and implemented internal tooling to generate aggregated views of in-the-wild performance data, leading to identification of several regressions and potential optimization opportunities
Browser Enterprise - Individual Contributor
- Designed and implemented a mechanism for IT admins to send remote commands to managed Chrome instances
- Designed and implemented a mechanism to push policy update notifications, reducing the delay between policies being configured and applied by an order of magnitude while cutting the amount of requests by a factor of 8
- Designed and implemented web APIs to enable context-aware access extensions
Language & Translate - Technical Lead
- Designed and implemented several Emerging Market-specific improvements to the page translation feature, leading to 6x increased usage in India
- Oversaw the creation of a revamped User Experience for the page translation feature on desktop platforms
Web Payments - Individual Contributor
- Designed and implemented the user visible parts of the PaymentRequest and PaymentHandler specifications for desktop platforms
- Represented Google on the W3C's Payments Working Group
Sign In & Identity - Technical Lead
- Lead efforts to improve profile management and Sign In functionality in Chrome
- Implemented Chrome functionality and represented user interests in the rollout of Google's Web & Apps Activity settings, a very privacy-sensitive launch
Open Source
Chromium contributions
libclsph - co-author
OpenCL based, GPU accelerated, Smoothed Particle Hydrodynamics fluid simulation library
github.com/libclsph
Hobby projects
Gameboy emulator written in Rust: github.com/anthonyvd/yagbe
GPU-accelerated pathtracing renderer: github.com/anthonyvd/glsl-pathtracer
macOS XBox One controller driver: github.com/anthonyvd/XBOControllerDriver
Internships
Software Development Engineer - Xbox Shell Social
2014
Microsoft
Core Developer - Deus Ex: Mankind Divided
2013
Eidos Montréal (Square Enix)
3ds Max Developer
2012
Autodesk, Media and Entertainment
Custom Solutions Developer
2011
Genetec